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10cf746e54 federal and state road signs are pre-built and available for use. Traffic light systems for intersections which are automatically created and placed properly, including left turn on yield option and right lane turn only lights. MicroGSD, I am working on educational game for training of disaster responder. Thanks for the comments! Road Architect fully supports terrain deformation. The bridge triangle count can also be reduced by changing the bridges to straight line bridges. Quality: Speed All mesh extrusion, bridge extrusion and road asset placement actions are instantaneous.
Expect 5-10 new road assets and some features every update. Then similarly if you've created intersections, move the main intersections gameobject "Intersections" (listed in the screenshots as well) outside of the road system. The bridges and road look nice, but I think you could make things look just as nice with a much, much lower poly count. However, if you change the terrain heightmap resolution after you've created roads it may create issues and require the terrain history to be reset on roads which causes the road to "forget" it's terrain history and to learn the new data. Please see the following workflow video of what is happening. Some other assets can also help with exporting. I agree that this would be a useful feature. I hope it is worth your money! On a separate note some machines may experience road markings not displaying correcting when rendering with DX11. It will also be multiplayer compatible but it really depends on which network engine you use for your game.