Forum Ogame -Alliance The Killeur - Ogame univert 49 Index du Forum
Forum Ogame -Alliance The Killeur - Ogame univert 49 Index du Forum FAQ Rechercher Membres Groupes Profil Se connecter pour vérifier ses messages privés
 
La date/heure actuelle est Jeu 16 Aoû - 05:06 (2018)  
Unity Asset Road 02/06/2016

 
Poster un nouveau sujet   Répondre au sujet    Forum Ogame -Alliance The Killeur - Ogame univert 49 Index du Forum -> Forum Ogame - Partie Publique -> Ambassade Sujet précédent | Sujet suivant  
Auteur Message
geracele


Hors ligne

Inscrit le: 31 Mar 2016
Messages: 126
Date de naissance: 02/07/1976
Sexe: Masculin
Localisation: Roma

MessagePosté le: Jeu 2 Juin - 09:30 (2016)    Sujet du message: Unity Asset Road 02/06/2016 Répondre en citant




Unity Asset Road > shorl.com/juhoramerufro























































Unity Asset Road, roxanne st claire

10cf746e54
federal and state road signs are pre-built and available for use. Traffic light systems for intersections which are automatically created and placed properly, including left turn on yield option and right lane turn only lights. MicroGSD, I am working on educational game for training of disaster responder. Thanks for the comments! Road Architect fully supports terrain deformation. The bridge triangle count can also be reduced by changing the bridges to straight line bridges. Quality: Speed All mesh extrusion, bridge extrusion and road asset placement actions are instantaneous.

Expect 5-10 new road assets and some features every update. Then similarly if you've created intersections, move the main intersections gameobject "Intersections" (listed in the screenshots as well) outside of the road system. The bridges and road look nice, but I think you could make things look just as nice with a much, much lower poly count. However, if you change the terrain heightmap resolution after you've created roads it may create issues and require the terrain history to be reset on roads which causes the road to "forget" it's terrain history and to learn the new data. Please see the following workflow video of what is happening. Some other assets can also help with exporting. I agree that this would be a useful feature. I hope it is worth your money! On a separate note some machines may experience road markings not displaying correcting when rendering with DX11. It will also be multiplayer compatible but it really depends on which network engine you use for your game.

Friend of the Familythe mole song undercover agent reijimac os x virtualhouse of season 2the guilt trip hindiamerican pie 4 itarocco siffredi 2015microsoft word 5.0the front nluriah heep raging silence


Revenir en haut
Publicité






MessagePosté le: Jeu 2 Juin - 09:30 (2016)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
Revenir en haut
Montrer les messages depuis:   
Poster un nouveau sujet   Répondre au sujet    Forum Ogame -Alliance The Killeur - Ogame univert 49 Index du Forum -> Forum Ogame - Partie Publique -> Ambassade Toutes les heures sont au format GMT + 1 Heure
Page 1 sur 1

 
Sauter vers:  

Index | creer un forum gratuit | Forum gratuit d’entraide | Annuaire des forums gratuits | Signaler une violation | Conditions générales d'utilisation
digiTech Template © digital-delusion.com
Powered by phpBB © 2001, 2018 phpBB Group
Traduction par : phpBB-fr.com